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[End of Dragons] Ideas for 9 new Canthan elite specializations

Few new elite specialization ideas for the Canthan expansion, with no new weapon types involved:

Elementalist: Skyfire

Mesmer: Trickster

  • Gain Spectres instead of Clones. Spectres are weaker than clones, but replicate themselves on destruction, reducing their size and power. A normal spectre will spawn two medium spectres, a medium spectre will spawn two small spectres, and a small spectre won't replicate any further. Shatter skills affect all spectres no matter their size, adjusting their strength to the size of each shattered spectre.
  • You can wield the Shortbow weapon in combat. All five shortbow skills work as channeled skills, employing multiple consecutive projectiles at once. Each of these projectiles is weaker individually, but their combined effect has the same strength as any common ranged weapon. When all the projectiles hit their target, the strength of the combined effects double.
  • Gain access to Shout slot skills. Shout effects are divided in three phases, each triggered by one of the three spectre sizes. The first phase is triggered by the mesmer and normal spectres, the second by medium spectres, and the third by small spectres. Completing the three phases will unlock an additional fourth effect, triggered by all spectres at once. Shouts are inspired by Canthan poetry, each phase covering one out of four verses.

Necromancer: Apothecary

  • Gain Plague Bomb, Toxic Pollen, Afflicted Miasma, Scarab Spore, and Plague Shroud instead of Death Shroud. Plague Bomb throws an explosive to the target area. Toxic Pollen, Afflicted Miasma, and Scarab Spore work as enchancements for your bombs. Activate and combine them to modify the effects of your plague bomb, leading to a total of eight possible combinations. Plague Shroud turns the necromancer into a walking combo field. All plague skills consume life force.
  • You can wield the Pistol weapons in combat. Pistol skills gain additional effects depending on the active plague enhancements.
  • Gain access to Elixir slot skills. Elixirs work as ammunition skills, consume their charges sparingly to gain various passive effects, or consume them all at once to induce a frontal area of effect vomit attack.

Engineer: Dreadnought

  • Gain Dreadnought Suit and Phase Shield instead of tool belt skill five. Activate the Dreadnought Suit to drive your own combat armor, gaining alternate tool belt and weapon skills for all your engineering kits. Phase Shield will replace your endurance bar while the dreadnought suit is active, sacrificing dodge rolling in exchange of a bonus health bar.
  • You can wield the Mace weapons in combat. Mace skills are inspired by the core engineer Tool Kit utility skill, which has been removed and replaced by a new gadget elite skill. Additionally, maces are not exclusive for the dreadnought elite specialization, and once unlocked can be used by the core profession and any other elite specializations as well.
  • Gain access to one new healing engineering kit, one new utility gadget, one new utility elixir, one new utility engineering kit, one new utility turret, and one new elite engineering kit. These new slot skills are exclusive for the dreadnought elite specialization.

Ranger: Bulwark

  • Gain Pet Focus instead of Pet Swap. Both pets are deployed in combat simultaneously, pet focus letting you command the beast skills of one pet at a time.
  • You can wield the Shield weapon in combat. The fifth weapon skill turns defensive mode on and off, reducing your movement speed in exchange of alternate weapon skills. This affects the fourth shield skill, as well as all three skills from main-hand axe, main-hand spear, and main-hand sword.
  • Gain access to Venom slot skills. Venom effects are applied to the ranger, both pets, and up to four other nearby allies. Once used against a target enemy, their negative effects stack, increasing their strength the more hits the target receives.
  • Find and tame Juvenile Crab, Juvenile Eel, and Juvenile Phoenix pets during your journey across Cantha.

Thief: Shadowblade

  • Gain Shadow Blade and Shadow Strike instead of Steal. Shadow Blade summons an exact copy of the thief, with half the attributes and health. This shadow blade companion will follow the thief for ten seconds, mimicking all of his actions within a delay of two seconds. Shadow Strike commands the companion to shadowstep to the target foe and gain a stolen skill.
  • You can wield the Greatsword weapon in combat. The first weapon skill has five chain steps instead of the usual three. Weapon skills two to five gain stronger effects the further the chain progresses, and will not interrupt it when used. Successful hits by the shadow blade will count as a step forward for any chains on progress, greatsword or not.
  • Gain access to Stance slot skills. Stance effects are applied simultaneously to both the thief and the shadow blade.

Guardian: Spiritcaller

  • Gain Virtue Attunement instead of Virtue Activation, Just was Xun Rao instead of Virtue of Justice, Resolute was Reiko instead of Virtue of Resolve, and Courageous was Ashu instead of Virtue of Courage. Attune to a virtue to strengthen its passive effect, disabling the effects of the other two virtues in the process.
  • You can wield the Warhorn weapon in combat. The warhorn gains alternate weapon skills depending on the active attunement.
  • Gain access to Spirit slot skills. Just like warhorn skills, spirits gain different effects depending on the active attunement.

Revenant: Windwalker

  • Gain Wind Walk instead of dodge rolling. Hold the dodge key to dash instead of dodging, dash distance increasing the longer you hold down.
  • You can wield the Greatsword weapon in combat. Weapon skills two to five work as charge skills, gaining stronger effects the longer you hold down. Wind Walk does not cancel charge skills, giving it good synergy with greatsword skills.
  • Invoke the power of the legendary tengu windwalker, Tsuru Whitewing, and gain access to Legendary Windwalker slot skills. All five windwalker skills depict famous tengu paintings, representing different events across tengu history. Skills six to nine represent how each of the four tengu houses came to be, in turn inspired by the four winds. The elite skill, "The Great Wave off Shing Jea", represents the Great Tsunami itself, and the culmination of the tengu journey.

Warrior: Thunderlord

  • Gain Thunder Bell instead of Burst weapon levels 2 and 3. Thunder Bell summons a mystical cannon bundle, which can alternate between ranged and melee modes through weapon swap. Carry it on your left shoulder to fire thunderbolts against your enemies, or use both hands to wield it as a blunt weapon and crush them at close combat. Thunder Bell is considered a level 2 burst skill, and once activated, both the ranged and melee versions will replace the previous weapon bursts with their own level 3 burst skills.
  • You can wield the Staff weapon in combat. Weapon skills two to five work as sequence skills, unlocking additional skills on successful hits.
  • Gain access to Preparation slot skills. Preparations gain stronger effects depending on individual adrenaline thresholds.
Some lore tidbits, for those interested:
  • Elementalist - Skyfire: Ancient naga battlemages, brought back from the dead as the frozen waters of the Jade Sea brim with life once again. Horrorized at the woes of the modern world, they gather the Luxon clans and the kappa tribes for war.
  • Mesmer - Trickster: Members of the Jade Sisterhood, they run the brothels, casinos, and theatres of Kaineng City. They specialize on blackmail, bribery, and deception. Their influence seeps deep into the Canthan aristocracy, making them impervious to the law.
  • Necromancer - Apothecary: Cultists of the Am Fah, self-proclaimed freedom fighters for the lower classes and lesser races of the empire. They will stop at nothing to overthrow the emperor, resorting to biological terrorism if necessary. After all, they can always blame the Celestial Ministry.
  • Engineer - Dreadnought: The noble men and women who drive the war machines of the empire, their combat armors admired and feared by allies and enemies alike. Rumor says their cannons are powered by the spirits of ancient deities, imprisoned by the dark sorcerers of the empire.
  • Ranger - Bulwark: Elusive beastmasters of the sidhe race, renown wardens of the Echovald Forest. Driven crazy after the Jade Wind, few survived to regain their sanity. As the Kurzick rebels and their dredge allies expand carelessly across the forest, conflict will once again be inevitable.
  • Thief - Shadowblade: Assassins of the Obsidian Flame, gone rogue after the guild was disbanded by the Celestial Ministry. They wage a secret war against the empire's corruption, supported from the inside by the remaining loyalist factions. Their numbers are thin, but their resolve unshakeable.
  • Guardian - Spiritcaller: Forefront of the Celestial Ministry, guardians of tradition, followers of the old ways, and the last remaining ritualists of Cantha. Mouthpieces for the imperial propaganda, they channel the echoes of the fallen heroes of the empire, binding the spirits of criminals to their service.
  • Revenant - Windwalker: Elite tengu bodyguards and executioners, they pay for the crimes of their Sensali ancestors with lifetime service and utmost devotion to the human imperial throne, deeming their brothers beyond the sea as nothing but despicable traitors.
  • Warrior - Thunderlord: Warrior monks of the Sai Ling Order, they commune with the Great Celestials to channel their might, embarking on quests across the countryside in search of deeper enlightenment, vowing to, one day, become Closer to the Stars.

Bonus: New weapon types

Few new weapon type ideas, for a total of 18 ground weapons:
As part of a new player experience, each core profession would unlock some of the old and new weapon types for free, without any elite specialization requirements:
  • Elementalist: Greatsword, Polearm.
  • Mesmer: Pistol (main-hand), Warhorn.
  • Necromancer: Axe (off-hand), Polearm.
  • Engineer: Scepter, Knuckles (main-hand and off-hand), Focus.
  • Ranger: Spear.
  • Thief: Spear, Knuckles (main-hand and off-hand).
  • Guardian: Spear.
  • Revenant: Axe (main-hand), Mace (off-hand), Knuckles (main-hand and off-hand).
  • Warrior: Polearm.
Further unlocks would become possible through either new elite specializations or additional updates to the core professions. Note that this section is independent from the new elite specialization ideas.
Had these gathering dust for quite a while now, figured I'd rewrite and post them.
Hope you liked the read!
EDIT: Same thread at the official forums.
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!Shin Chan: Flipa en colores!
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-8
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.hack//Fragment
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007 Racing
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100 Classic Books
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1000 Cooking Recipes from Elle a Table
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1001 Touch Games
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16 Tales: Vol. 1
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18 Card Games
18 Classic Card Games
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187 Ride or Die
1941: Counter Attack
1942
1943 Kai
1943: The Battle of Midway
1945 I&II The Arcade Games
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200-Mannin no KanKen: Tokoton Kanji Nou
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4-4-2 Soccer
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40 Winks
428: Fuusa Sareta Shibuya de
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4X4 Evolution
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A. IV Evolution: A-Ressha de Ikou 4
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ABC Monday Night Football
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AI Shogi
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ALF
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AR Games
ARK: Survival Evolved
ASCII Entertainment Demo Disc
ASH: Archaic Sealed Heat
ATP Tour Championship Tennis
ATV Mania
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ATV Racers
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ATV: Quad Power Racing
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AV Poker World Gambler
Aa Harimanada
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Adventure Island
Adventure Island 3
Adventure Island II
Adventure Island II: Aliens in Paradise
Adventure Mega Pack
Adventure Player
Adventure Quiz Capcom World: Hatena no Daibouken
Adventure Time: Explore the Dungeon Because I DON'T KNOW!
Adventure Time: Finn and Jake Investigations
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Adventure Time: The Secret of the Nameless Kingdom
Adventure of Little Ralph
Adventure of Tokyo Disney Sea
Adventures in Letterland With Jack and Jill
Adventures of Dino Riki
Adventures of Lolo
Adventures of Lolo 2
Adventures of Lolo 3
Adventures of Tom Sawyer
Adventures of Tron
Adventures of Yogi Bear
Adventures to Go!
Aedis Eclipse: Generation of Chaos
Aegis of Earth: Protonovus Assault
Aeon Flux
AereA
Aerial Assault
Aero Blasters
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou
Aero Dancing i
Aero Dancing i: Jikai Sakuma de Machite Masen
Aero Dancing: Torodoki Taichou no Himitsu Disc
Aero Elite: Combat Academy
Aero Fighters
Aero Fighters 2
Aero Fighters 3
Aero Fighters Assault
Aero The Acro-Bat
Aero the Acro-Bat
Aero the Acro-Bat 2
Aero the Acro-bat
AeroGauge
AeroWings
AeroWings 2: Air Strike
Aerobics Revolution
Aerobiz
Aerobiz Supersonic
Aerostar
AeternoBlade
Afraid Gear
Afraid Gear Another
Afrika
Afro Inu: The Puzzle
Afro Samurai
After Armageddon Gaiden: Majuu Toushouden Eclipse
After Burner
After Burner II
After Burner III
After Burner: Black Falcon
After Burst
After Hours Athletes
After... Wasureenu Kizuna
Again: Interactive Crime Novel
Agarest Senki Mariage
Agassi Tennis Generation
Agatha Christie's The ABC Murders
Agatha Christie: And Then There Were None
Agatha Christie: Evil Under the Sun
Agatha Christie: The ABC Murders
Age of Empires II: The Age of Kings
Age of Empires: Mythologies
Age of Empires: The Age of Kings
Agent Armstrong: Himitsu Shirei Daisakusen
Agent Collection
Agent Hugo
Agent Hugo: Hula Holiday
Agent Hugo: Lemoon Twist
Agent Hugo: Roborumble
Agents of Mayhem
Aggressive Inline
Aggressors of Dark Kombat
Agile Warrior F-111X
Ai Cho Aniki
Ai Sensei no Oshiete: Watashi no Hoshi
Ai Senshi Nicol
Ai Yori Aoshi
Aibou DS
Aidyn Chronicles: The First Mage
Aigiina no Yogen: Balubalouk no Densetsu Yori
Aigina no Yogen: Balubalouk no Densetsu Yori
Aikagi
Aikatsu Stars! My Special Appeal
Aikatsu! 2-nin no My Princess
Aikatsu! 365-Hi no Idol Days
Aikatsu! Cinderella Lesson
Aikatsu! My No.1 Stage!
Ailu de Puzzle
Air
Air Battle!
Air Buster
Air Cavalry
Air Combat
Air Conflicts Double Pack
Air Conflicts: Aces of World War II
Air Conflicts: Pacific Carriers
Air Conflicts: Secret Wars
Air Conflicts: Secret Wars - Ultimate Edition
Air Conflicts: Vietnam
Air Conflicts: Vietnam Ultimate Edition
Air Diver
Air Fortress
Air Hockey
Air Management '96
Air Race Championship
Air Raid
Air Raid 3
Air Raiders
Air Ranger 2 Plus: Rescue Helicopter
Air Ranger 2: Rescue Helicopter
Air Ranger: Rescue Helicopter
Air Rescue
Air Strike
Air Traffic Chaos
Air Zonk
Air-Sea Battle
AirBlade
AirBoarder 64
AirForce Delta
AirForce Delta Storm
AirForce Delta Strike
AirGrave
Airaki
Airborne Troops: Countdown to D-Day
Aircars
Airlock
Aironauts
Airs Adventure
Airship Q
Airwolf
Airwolf (Japan)
Aishiau Kotoshika Dekinai
Aisle Lord
Aitakute...Your Smiles in My Heart
Aiyoku no Eustia: Angel's Blessing
Aka-Chan Doubutsu Sono
Akagawa Jirou Mystery: Tsuki no Hikari
Akagawa Jirou Mystery: Yasoukyoku - Hon ni Manekareta Satsujin
Akagawa Jirou no Yuurei Ressha
Akagawa Jirou: Majotachi no Nemuri: Fukkatsusai
Akagawa Jirou: Yasoukyoku
Akagawa Jirou: Yasoukyoku 2
Akagi: Touhaiden
Akagi: Yami ni Furitatta Tensai
Akai Ito
Akai Ito DS
Akai Ito Destiny DS
Akai Katana
Akai Suna Ochiru Tsuki
Akane Iro ni Somaru Saka Portable
Akane Iro ni Somaru Saka: Parallel
Akatsuki no Amaneka to Aoi Kyojin
Akatsuki no Goei Trinity
Akaya Akashiya Ayakashino
Akazu no Ma
Akazukin ChaCha
Akiba's Beat
Akiba's Trip
Akiba's Trip 2+A
Akiba's Trip Plus
Akiba's Trip: Undead & Undressed
Akihabara Dennou Kumi Peta Pies!
Akira
Akira Psycho Ball
Akiyama Jin No Suugaku Mystery
Akko de Pon! Ikasama Hourouki
Akko ni Omakase! Brain Shock
Akogare Girls Collection: Lovely Youchien
Akogare Girls Collection: Mister Donut DS
Akogare Girls Collection: Ohanaya-San Monogatari
Akogare Girls Collection: Pika Pika Nurse Monogatari
Akogare Girls Collection: Suteki ni Nurse Days
Akudaikan
Akudaikan 2: Mousouden
Akudaikan 3
Akudaikan Manyuuki
Akudaikan Manyuuki: Seigi no Yaiba
Akuji the Heartless
Akuma Zensho Dainishuu
Akuma-kun: Makai no Wana
Akumajou Dracula
Akumajou Dracula X: Gekka no Yasoukyoku
Akumajou Special: Boku Dracula-kun
Akuu Senki Raijin
Al Unser Jr.'s Road to the Top
Al Unser Jr.'s Turbo Racing
Alabama Meets Will Vi
Aladdin Magic Racer
Alan Hansen's Sports Challenge
Alan Wake
Alarm for Cobra 11: Crash Time
Alarm fuer Cobra 11 Vol II
Albert Odyssey
Albert Odyssey 2: Jashin no Taidou
Albert Odyssey: Legend of Eldean
Album Club: Mune Kyun * Saint Poria Jogakuin
Alcahest
Aldynes
Aleck Bordon Adventure: Tower & Shaft Advance
Alekhine's Gun
Alex Ferguson's Player Manager 2001
Alex Ferguson's Player Manager 2002
Alex Kidd in Miracle World
Alex Kidd in Shinobi World
Alex Kidd in the Enchanted Castle
Alex Kidd: High-Tech World
Alex Kidd: The Lost Stars
Alex Rider: Stormbreaker
Alexandra Ledermann: Summer Camp Adventures
Alexi Lalas International Soccer
Alfa Romeo Racing Italiano
Alfred Chicken
Alfred's Adventure
Alia's Carnival! Sacrament
Alias
Alice in Cyberland
Alice in Wonderland
Alice no Paint Adventure
Alice on Borderlines
Alice's Mom's Rescue
Alice: Madness Returns
Alien
Alien 3
Alien Breed Trilogy
Alien Brigade
Alien Chaos 3D
Alien Crush
Alien Front Online
Alien Hominid
Alien Invaders Plus!
Alien Monster Bowling League
Alien Olympics
Alien Raiders
Alien Resurrection
Alien Soldier
Alien Storm
Alien Syndrome
Alien Trilogy
Alien vs. Predator
Alien vs. Predator: The Last of His Clan
Alien: Isolation
Alienators: Evolution Continues
Aliens Versus Predator: Extinction
Aliens in the Attic
Aliens vs. Predator
Aliens vs. Predator: Requiem
Aliens: Colonial Marines
Aliens: Infestation
Aliens: Thanatos Encounter
Alisia Dragoon
Alive
All 1
All Grown Up! Express Yourself
All Japan Pro Wrestling Featuring Virtua
All Japan Woman Pro Wrestling
All Kamen Rider: Rider Generation
All Kamen Rider: Rider Generation 2
All Kamen Rider: Rider Revolution
All Night Nippon Super Mario Bros.
All Round Hunter
All Star 5-A-Side Football
All Star Action
All Star Cheer Squad
All Star Cheer Squad 2
All Star Karate
All Star Pro-Wrestling
All Star Racing
All Star Racing 2
All Star Soccer
All Star Tennis '99
All Star Tennis 2000
All Star Tennis 99
All Star Watersports
All-Pro Basketball
All-Pro Football 2K8
All-Star 1997 Featuring Frank Thomas
All-Star Baseball
All-Star Baseball 2000
All-Star Baseball 2001
All-Star Baseball 2002
All-Star Baseball 2003
All-Star Baseball 2004
All-Star Baseball 2005
All-Star Baseball 99
All-Star Fighters
All-Star Mahjong: Kareinaru Shoubushi Kara no Chousen
All-Star Major League Baseball
All-Star Professional Wrestling II
All-Star Professional Wrestling III
All-Star Slammin' D-Ball
All-Star Tennis 2
Alleyway
Allied Ace Pilots
Allied General
Alnam no Kiba: Juuzoku Juuni Shinto Densetsu
Alnam no Tsubasa: Shoujin no Sora no Kanata e
Alone in the Dark
Alone in the Dark 2
Alone in the Dark: Inferno
Alone in the Dark: One-Eyed Jack's Revenge
Alone in the Dark: The New Nightmare
Alpha Beam With Ernie
Alpha Mission
Alpha Mission II
Alpha Protocol
Alpha and Omega
Alpine Racer 3
Alpine Ski Racing 2007
Alpine Skiing 2005
Alpine Skiing!
Alshark
Alter Echo
Altered Beast
Altered Beast: Guardian of the Realms
Altered Space: A 3-D Alien Adventure
Alundra
Alundra 2: A New Legend Begins
Alvin and the Chipmunks
Alvin and the Chipmunks: Chipwrecked
Alvin and the Chipmunks: The Squeakquel
Alzadick: Summer Carnival `92
Amaekata wa Kanojo Nari ni.
Amagami
Amagi Shien
Amagon
Amagoushi no Yakata
Amagoushi no Yakata Portable: Ichiyagi Wa, Saisho no Junan
Amatsumi Sora ni! Kumo no Hatate ni
Amazing Adventures: The Forgotten Ruins
Amazing Island
Amazing Penguin
Amazing Tater
America Daitouryou Senkyo: United State Presidental Race
America Daitouryou Senkyo: United State Presidential Race
America Oudan Ultra Quiz
America Oudan Ultra Quiz: Shijou Saidai no Tatakai
America Oudan Ultra-Quiz
America Oudan Ultra-Quiz Part 2
America Oudan Ultra-Quiz Part 3
America Oudan Ultra-Quiz Part 4
America's Army: Rise of a Soldier
America's Army: True Soldiers
America's Greatest Game Shows: Wheel of Fortune & Jeopardy!
America's Next Top Model
America's Next Top Model (2008)
America's Test Kitchen: Let's Get Cooking
American Bass Challenge
American Battle Dome
American Chopper
American Chopper 2: Full Throttle
American Dream
American Girl: Julie Finds a Way
American Girl: Kit Mystery Challenge!
American Gladiators
American Idol
American Mensa Academy
American Ninja Warrior
American Pool
American Pool II
Amerzone: The Explorer's Legacy
Amida
Amidar
Amnesia
Amnesia Twin Pack
Amnesia World
Amnesia: Crowd
Amnesia: Later
Amnesia: Later x Crowd V. Edition
Amnesia: Memories
Amok
Among the Sleep
Amped 2
Amped 3
Amped: Freestyle Snowboarding
Amplitude
An American Tail
An American Tail: Fievel Goes West
An American Tail: Fievel's Gold Rush
AnEarth Fantasy Stories: First Volume
Anan Kanshuu: Onna Dikara Kinkyuu Up! DS
Anarchy Reigns
Anastasia
Anata Dake no Private Lesson - DS de Hajimeru - Tipness no Yoga
Anata o Yurusanai
Ancient Magic: Bazoe! Mahou Sekai
Ancient Roman: Power of Dark Side
And 1 Streetball
And-Kensaku
Andre Agassi Tennis
Andre Panza Kick Boxing
Andretti Racing
Andrew Lloyd Webber Musicals: Sing and Dance
Andro Dunos
Android Assault: The Revenge of Bari-Arm
Anesan
Angel Blade: Neo Tokyo Guardians
Angel Cat Sugar
Angel Collection
Angel Graffiti S: Anata e no Profile
Angel Graffiti: Anata e no Profile
Angel Love Online
Angel Paradise Vol. 1
Angel Paradise Vol. 2: Eshinu Kimika
Angel Present
Angel Profile
Angel Senki
Angel Wish
Angel Wish: Kimi no Egao ni Chu!
Angel's Feather
Angel's Feather: Kuro no Zanei
Angelic Concert
Angelique
Angelique Duet
Angelique Etoile
Angelique History
Angelique Retour
Angelique Special
Angelique Special 2
Angelique Trois
Angelique Trois: Aizouhen
Angelique Voice Fantasy
Angelique: Maren no Rokukishi
Angelique: Tenkuu no Requiem
Angler's Club: Ultimate Bass Fishing 3D
Angolmois 99
Angry Birds Star Wars
Angry Birds Trilogy
AniMates
AnimAction
Anima: Gate of Memories
Animal Boxing
Animal Breeder
Animal Breeder 2
Animal Breeder 3
Animal Breeder 4
Animal Crossing
Animal Crossing: City Folk
Animal Crossing: Happy Home Designer
Animal Crossing: New Leaf
Animal Crossing: New Leaf - Welcome Amiibo
Animal Crossing: Wild World
Animal Crossing: amiibo Festival
Animal Football
Animal Genius
Animal Hospital
Animal Kingdom: Wildlife Expedition
Animal Mania
Animal Paradise
Animal Paradise Wild
Animal Planet: Emergency Vets
Animal Planet: Vet Collection
Animal Planet: Vet Life
Animal Snap: Rescue Them 2 By 2
Animal Soccer World
Animal Yokochou: Doki Doki Kyuushutsu Daisakusen! no Maki
Animal Yokochou: Doki*Doki Shinkyuu Shiken! no Kan
Animaniacs
Animaniacs Ten Pin Alley
Animaniacs: Lights, Camera, Action!
Animaniacs: The Great Edgar Hunt
Animastar
Animastar GB
Anime Eikaiwa: 15 Shounen Hyouryuuhen
Anime Eikaiwa: Tondemo Nezumi Daikatsuyaku
Anime Eikaiwa: Totoi
Anime Slot Revolution: Pachi-Slot Kidou Senshi Gundam II - Ai Senshi Hen
Animetic Story Game 1: Card Captor Sakura
Animorphs
Animorphs: Shattered Reality
Ankh: Curse of the Scarab King
Ankh: Tutankhamen no Nazo
Ankoku Shinwa: Yamato Takeru Densetsu
Annet Futatabi
Anno 1701: Dawn of Discovery
Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai
Anoko Doko Noko
Anoko wa Ore Kara Hanarenai
Anone DS
Another Bible
Another Century's Episode Portable
Another Code: R - A Journey into Lost Memories
Another Memories
Another Mind
Another Time Another Leaf: Kagami no Naka no Tantei
Another World
Anpanman Niko Niko Party
Anpanman to Asobo: ABC Kyoushitsu
Anpanman to Asobo: Aiueo Kyoushitsu
Anpanman to Asobo: New Aiueo Kyoushitsu
Anpanman to Asobu: Aiueo Kyoushitsu DX
Anpanman to Touch de Waku Waku Training
Anpanman to Touch de Wakuwaku Training
Anpfiff: Der RTL Fussball-Manager
Ansatsu Kyoushitsu: Assassin Ikusei Keikaku!!
Ansatsu Kyoushitsu: Korosensei Daihouimou!!
Ant Nation
Antarctic Adventure
Anticipation
Antiphona no Seikahime: Tenshi no Score Op.A
Antz
Antz Extreme Racing
Antz Racing
Antz World Sportz
Anubis II
Ao Zora to Nakama Tachi: Yume no Bouken
Ao Zora to Nakama Tachi: Yume no Bouken Plus
Ao no 6-gou: Antarctica
Ao no Exorcist: Genkoku no Labyrinth
Ao no Kanata no Four Rhythm
Ao no Kanata no Four Rhythm HD Edition
Ao-Don DS: Hanabi no Goku & Hanabi no Takumi
Aoi Hagane no Kihei: Space Griffon
Aoi Namida
Aoi Sora no Neosphere: Nanoca Flanka Hatsumei Koubouki 2
Aoi Umi no Tristia Portable: Nanoca Flanka Hatsumei Koubouki
Aoi Umi no Tristia: 10th Anniversary Memorial Pack
Aoi Umi no Tristia: Nanoca Flanka Hatsumei Koubouki
Aoi no Mamade...
Aoishiro
Aoki Densetsu Shoot!
Aoki Kakumeki no Valkyria
Aoki Ookami to Shiroki Mejika: Genchou Hishi
Apache: Air Assault
Apathy: Narugami Gakuen Toshi Densetsu Tantei Kyoku
Ape Escape
Ape Escape 2
Ape Escape 3
Ape Escape Academy
Ape Escape Academy 2
Ape Escape: Million Monkeys
Ape Escape: On the Loose
Ape Escape: Pumped & Primed
Ape Quest
Apex
Apocalypse
Apocalypse: Desire Next
Apocripha/0
Apollo 11 VR Experience
Apollo Justice: Ace Attorney
Appare! Gateball
Appare! Shogi Jiisan
Apple Town Monogatari
Appleseed
Appleseed EX
Aqua Aqua
Aqua GT
Aqua Kids
Aqua Kitty: Milk Mine Defender DX
Aqua Panic!
Aqua Paradise: Boku no Suizokukan
Aqua Teen Hunger Force Zombie Ninja Pro-Am
Aqua World: Umibi Monogatari
AquaLife
AquaNox: The Angel's Tears
AquaPazza: AquaPlus Dream Match
AquaZone
AquaZone Option Disk Series 1: Angel Fish
AquaZone Option Disk Series 2: Black Molly
AquaZone Option Disk Series 3: Blue Emperor
AquaZone Option Disk Series 4: Clown Loach
AquaZone Option Disk Series 5: False Rummy-Nose
AquaZone: Desktop Life
AquaZone: Life Simulator
Aquaman: Battle for Atlantis
Aquanaut no Kyuujitsu 2
Aquanaut no Kyuujitsu: Memories of Summer 1996
Aquanaut's Holiday
Aquanaut's Holiday: Kakusareta Kiroku
Aquarian Age: Tokyo Wars
Aquarium by DS
Ar nosurge Plus: Ode to an Unborn Star
Ar nosurge: Ode to an Unborn Star
Ar tonelico II: Melody of Metafalica
Ar tonelico Qoga: Knell of Ar Ciel
Ar tonelico: Melody of Elemia
Arabian Nights
Arabians Doubt
Arabians Lost
Arabians Lost & Doubt Twin Pack
Aragami
Araiguma Rascal: Raccoon Rascal
Arashi no Yoruni
Arasuji de Kitaeru Sokumimi no Susume DS
Arasuji de Oboeru Sokudoku no Susume DS
Arc Arena
Arc Rise Fantasia
Arc the Lad
Arc the Lad Collection
Arc the Lad II
Arc the Lad III
Arc the Lad: End of Darkness
Arc the Lad: Twilight of the Spirits
Arcade 3D
Arcade Archives: Darius
Arcade Classic No. 1: Asteroids / Missile Command
Arcade Classic No. 2: Centipede / Millipede
Arcade Classic No. 3: Galaga / Galaxian
Arcade Classic No. 4: Defender / Joust
Arcade Classic Shuu
Arcade Classics
Arcade Classics: Super Breakout / Battlezone
Arcade Classics: Volume One
Arcade Hits: Moon Cresta
Arcade Hits: Raiden
Arcade Hits: Soukyuugurentai
Arcade Party Pak
Arcade Shooter: Ilvelo
Arcade Shooting Gallery
Arcade Smash Hits
Arcade USA
Arcade Zone
Arcana
Arcana Famiglia 2
Arcana Famiglia: Festa Regalo
Arcana Famiglia: La storia della Aracana Famiglia
Arcana Famiglia: La storia della Aracana Famiglia - Ancora
Arcana Famiglia: Vascello Phantasma no Majutsushi
Arcana Heart
Arcana Heart 3
Arcana Heart 3: LOVEMAX!!!!!
Arcana Strikes
Arcania: Gothic 4
Arcania: The Complete Tale
Arch Rivals
Arch Rivals: A Basket Brawl!
Archer MacLean's Super Dropzone
Archer Maclean's 3D Pool
Archer Maclean's Mercury
Archon
Arcobaleno!
Arcobaleno! Portable
Arctic
Arctic Tale
Arctic Thunder
Arcus 1-2-3
Arcus Odyssey
Ardy Lightfoot
Are You Alice?
Are You Smarter Than A 5th Grader?
Are You Smarter Than a 5th Grader: Make the Grade
Are You Smarter Than a 5th Grader? Back to School
Are You Smarter Than a 5th Grader? Make the Grade
Are You Smarter than a 5th Grader?
Are You Smarter than a 5th Grader? Game Time
Are! Mo Kore? Mo Momotarou
Area 51
Arena Football
Arena Football: Road to Glory
Arena: Maze of Death
Aretha
Aretha II
Aretha II: Ariel no Fushigi na Tabi
Aretha III
Aretha the Super Famicom
Argos no Juujiken
Argos no Senshi
Argus
Aria: The Natural ~Tooi Yume no Mirage~
Aria: The Origination ~Aoi Hoshi no El Cielo~
Ark of Time
Arkana Senki Ludo
Arkanoid
Arkanoid DS
Arkanoid II
Arkanoid Returns
Arkanoid: Doh It Again
Arkista's Ring
Arle no Bouken: Mahou no Jewel
ArmaGallant: Decks of Destiny
Armada
Armada F/X Racers
Armadillo
Armana no Kiseki
Armed Fighter
Armed and Dangerous
Armen Noir
Armen Noir Portable
Armin Van Buuren: In The Mix
Armor Ambush
Armor Battle
Armor..Attack
Armored Core
Armored Core 2
Armored Core 2: Another Age
Armored Core 3
Armored Core 3 Portable
Armored Core 4
Armored Core V
Armored Core: For Answer
Armored Core: Formula Front
Armored Core: Formula Front - Extreme Battle
Armored Core: Last Raven
Armored Core: Last Raven Portable
Armored Core: Master of Arena
Armored Core: Nexus
Armored Core: Nine Breaker
Armored Core: Project Phantasma
Armored Core: Silent Line Portable
Armored Core: Verdict Day
Armored Encounter! / Sub Chase!
Armorines: Project S.W.A.R.M.
Arms
Arms' Heart
Army Corps of Hell
Army Men
Army Men 2
Army Men 3D
Army Men Advance
Army Men Gold: Collector's Edition
Army Men World War: Final Front
Army Men World War: Team Assault
Army Men: Air Attack
Army Men: Air Attack 2
Army Men: Air Combat
Army Men: Air Combat - The Elite Missions
Army Men: Green Rogue
Army Men: Major Malfunction
Army Men: Operation Green
Army Men: RTS
Army Men: Sarge's Heroes
Army Men: Sarge's Heroes 2
Army Men: Sarge's War
Army Men: Soldiers of Misfortune
Army Men: Turf Wars
Army Men: World War
Army Men: World War - Land, Sea, Air
Army Rescue
Army of Two
Army of Two: The 40th Day
Army of Two: The Devil's Cartel
Arnold Palmer Tournament Golf
Around The World in 50 Games
Around the World in 80 Days
Arrow Flash
Arslan Senki
Arslan: The Warriors of Legend
Art Academy
Art Academy: Home Studio
Art Academy: Lessons for Everyone
Art Alive
Art Camion Geijutsuden
Art Camion Sugorokuden
Art Master
Art of Fighting
Art of Fighting 2
Art of Fighting 3: The Path of the Warrior
Art of Fighting Anthology
Artelius
Arthur and the Invisibles
Arthur and the Revenge of Maltazard
Arthur to Astaroth no Nazo-Makai-Mura: Incredible Toons
Arthur! Ready to Race
Arthur's Absolutely Fun Day!
Artillery Duel
Artist Tool
Arubarea no Otome ~Uruwashi no Seishikitachi~
Arx Fatalis
Asahi Shinbun Rensai Katou Hifumi Kudan Shogi Shingiryuu
Asaki, Yumemishi
Asameshimae Nyanko
Ashen
Ashes Cricket 2009
Ashita no Joe
Ashita no Joe 2: The Anime Super Remix
Ashita no Joe Touchi: Typing Namida Hashi
Ashita no Joe: Masseki ni Moe Agare!
Ashita no Joe: Masshiro ni Moe Tsukiro!
Asmik-Kun Land
Asmik-kun World 2
Asoberu Eigo: Word Magic DS
Asobi ni Iku yo! Chikyuu Pinchi no Konyaku Sengen
Ason de Chinou Up
Ason de Wakaru - The Party Casino
Asonde Aiueo
Asonde Igo ga Sara ni Tsuyokunaru: Ginsei Igo DS Chuukyuuhen
Asonde Igo ga Tsuyoku naru!! Ginsei Igo DS
Asonde Kazu Suuji
Asonde Shogi ga Kyoukunaru! Kane Hoshi Shogi DX
Asonde Shogi ga Tsuyoku naru!! Ginsei Shogi DS
Asphalt 3D
Asphalt: Injection
Asphalt: Urban GT
Asphalt: Urban GT 2
Aspic: Mahebiou no Noroi
Assassin's Creed
Assassin's Creed Anthology
Assassin's Creed Chronicles
Assassin's Creed Double Pack
Assassin's Creed II
Assassin's Creed II: Complete Edition
Assassin's Creed II: Discovery
Assassin's Creed III
Assassin's Creed III: Liberation
Assassin's Creed IV: Black Flag
Assassin's Creed IV: Jackdaw Edition
Assassin's Creed Origins
Assassin's Creed Rogue
Assassin's Creed Syndicate
Assassin's Creed Unity
Assassin's Creed: Altair's Chronicles
Assassin's Creed: Bloodlines
Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood - The Da Vinci Edition
Assassin's Creed: Connor Saga
Assassin's Creed: Ezio Saga
Assassin's Creed: Ezio Trilogy
Assassin's Creed: Heritage Collection
Assassin's Creed: Revelations
Assassin's Creed: Revelations - Ottoman Edition
Assassin's Creed: The Americas Collection
Assassin's Creed: The Ezio Collection
Assault
Assault City
Assault Rigs
Assault Suit Leynos
Assault Suit Leynos 2
Assault Suits Valken
Assault Suits Valken 2
Assault: Retribution
Assetto Corsa
Astal
Astebreed
Asterix
Asterix & Obelix
Asterix & Obelix Contre Cesar
Asterix & Obelix Take on Caesar
Asterix & Obelix XXL
Asterix & Obelix XXL 2: Mission: Wifix
Asterix & Obelix XXL2: Mission: Las Vegum
Asterix & Obelix: Kick Buttix
Asterix & Obelix: Paf! Par Toutatis!
Asterix Brain Trainer
Asterix and the Great Rescue
Asterix and the Power of the Gods
Asterix and the Secret Mission
Asterix at the Olympic Games
Asterix: Auf Der Suche Nach Idefix
Asterix: Mega Madness
Asterix: The Mansions of the Gods
Asterix: These Romans Are Crazy!
Asteroid Fire
Asteroids
Asteroids Hyper 64
Astonishia Story
Astra Superstars
Astral Bout
AstralAir no Shiroki Eien: White Eternity
Astro Boy
Astro Boy: Omega Factor
Astro Boy: The Video Game
Astro Chase
Astro Fang: Super Machine
Astro Invaders
Astro Kyuudan: Kessen!! Victory Kyuudanhen
Astro Rabby
Astro Robo Sasa
Astro Warrior
Astro Warrior & Pit Pot
Astroblast
Astrology
Astrology DS: The Stars In Your Hands
Astronoka
Astrosmash
Astyanax
Asuka 120% Excellent: Burning Fest. Excellent
Asuka 120% Final: Burning Fest. Final
Asuka 120% Limited: Burning Fest. Limited
Asuka 120% Maxima: Burning Fest. Maxima
Asuka 120% Special: Burning Fest Special
Asuncia: Matsue no Jubaku
Asura's Wrath
Atama de Do! Kotenko Kotenko
Atama ga Yoku Naru - The Me no Training
Atama no Kaiten no Training: Rubik's Cube & Chou Yuumei Puzzle Tachi
Atama o Kitaete Asobu Taisen Yajirushi Puzzle: Puppyinu Vector One
Atari Anniversary Advance
Atari Anniversary Edition
Atari Anniversary Edition Redux
Atari Anthology
Atari Classics Evolved
Atari Flashback Classics: Volume 1
Atari Flashback Classics: Volume 2
Atari Greatest Hits Volume 1
Atari Greatest Hits Volume 2
Atari Karts
Atari Masterpieces Vol. I
Atari Masterpieces Vol. II
Atari Video Cube
Atelier Annie: Alchemists of Sera Island
Atelier Ayesha Plus: The Alchemist of Dusk
Atelier Ayesha: The Alchemist of Dusk
Atelier Escha & Logy Plus: Alchemists of the Dusk Sky
Atelier Escha & Logy: Alchemists of the Dusk Sky
Atelier Firis: The Alchemist and the Mysterious Journey
Atelier Iris 2: The Azoth of Destiny
Atelier Iris 3: Grand Phantasm
Atelier Iris: Eternal Mana
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings
Atelier Marie + Elie
Atelier Meruru Plus: The Apprentice of Arland
Atelier Meruru: The Apprentice of Arland
Atelier Rorona Plus: The Alchemist of Arland
Atelier Rorona: The Alchemist of Arland
Atelier Shallie Plus: Alchemists of the Dusk Sea
Atelier Shallie: Alchemists of the Dusk Sea
Atelier Sophie: The Alchemist of the Mysterious Book
Atelier Totori Plus: The Adventurer of Arland
Atelier Totori: The Adventurer of Arland
Athena
Athena no Kateiban: Family Game
Athena ~Awakening from the ordinary life~
Athens 2004
Athletic World
Atlantic Quest
Atlantis
Atlantis III: The New World
Atlantis no Nazo
Atlantis: The Lost Continent
Atlantis: The Lost Tales
Atom Smasher
Atomic Betty
Atomic Punk
Atomic Robo-Kid
Atomic Robo-Kid Special
Atomic Runner
Atrevete a Sonar
Atsumare! GuruGuru Onsen
Atsumare! GuruGuru Onsen BB
Atsumare! Power Pro Kun no DS Koushien
Attack Animal Gakuen
Attack of the Killer Demos
Attack of the Killer Tomatoes
Attack of the Movies 3D
Attack of the Mutant Penguins
Attack of the Saucerman!
Attack of the Timelord!
Attack on Titan
Attack on Titan: Humanity in Chains
AubirdForce
AubirdForce After
Audio Hero
Aura Battler Dunbine
Aurora Quest: Otaku no Seiza in Another World
Austin Mini Racing
Austin Powers Pinball
Austin Powers: Oh, Behave!
Austin Powers: Welcome to my Underground Lair!
Australian Rugby League
Auto Crusher Palladium
Auto Destruct
Auto Modellista
Auto Racing
AutoBahn Tokio
Autobahn Polizei
Autobahn Raser IV
Autobahn Raser: Das Spiel zum Film
Automobili Lamborghini
Avalon Code
Avatar - The Last Airbender: Into the Inferno
Avatar: The Last Airbender
Avatar: The Last Airbender - The Burning Earth
Aven Colony
Avenger
Avenging Spirit
Away: Shuffle Dungeon
Awesome Golf
Awesome Possum
Awesomenauts Assemble!
Ax Battler: A Legend of Golden Axe
Axelay
Axiom Verge
Ayaka Shibito
Ayaka Shibito Portable
Ayakashi Gohan: Oomori!
Ayakashi Ninden Kunoichiban
Ayakashi Ninden Kunoichiban Plus
Ayakashi no Shiro
Ayakashibito
Ayakashibito Portable
Ayrton Senna Kart Duel
Ayrton Senna Kart Duel 2
Ayrton Senna Kart Duel Special
Ayrton Senna Personal Talk: Message for the Future
submitted by Zipdox to copypasta [link] [comments]

After Hours Music Videos Explained [THEORY]

Long post
In my perceived chronological order
Heartless - The Weeknd glorifies fame, he’s wearing expensive clothes in a luxury casino. He indulges in a life of fame, lots of partying, drinking, and gambling. He seems happy yet he’s always looking for the next high. Until he licks the back of a toad, this is probably a metaphor for the psychedelics that’s he has gotten into. More specifically, frog venom is actually a real life psychedelic that’s known to be 4-6x stronger than DMT and it is often taken by licking the back of a Bufo Alvarius toad. The real life side effects line up with the rest of the in video content, “intense emotional reactions, euphoria, convulsions, and vomiting”
Blinding Lights - The Weeknd continues into the highest high of his life off frog venom psychedelic. This is probably a metaphor for his introduction to fame as he enjoys the lights, the party life, the drugs, and alcohol. These things make him feel on top of the world, invencible as he speeds in his car without worry before eventually crashing into a casino. (Could be a tribute to his real life car accident) He then gets beat up outside a casino showing how these things start to take a toll on him. Yet he’s still happy after getting beat up and continues to dance off into the street, still mentally indestructible on his fame high, yet the drugs are hurting his body. The ending scene shows him alone trying to get a ride yet he’s still vibing enjoying his high.
Until I Bleed Out - The death of Abel, the come down of his high. The LA life finally takes over and he realizes that the drugs alcohol and party life have killed the real Abel. Although he remains alive as The Weekend, the performer, the artist. The video ends with him lying in the desert.
Snowchild - The video begins with him lying down in the desert. As he rises, he finds himself reliving the events of heartless or possible another version of himself watching himself go through the events of heartless. This plays with the idea of purgatory, the idea that he’s doomed to relive these events forever and that he will never truly escape. This is the only animated video and I believe it’s kinda a side story to the whole main explanation Im creating here, but ya basically it’s like a purgatory as the real Abel has died and he’s forced to rewatch himself turn into The Weeknd, the performer, the drug abuser, the showman, etc.
After Hours (Short Film) - I believe this is hinting at the greater meaning behind the entire project and how he’s feeling in life rn. The video begins with the crowd cheering him on as Jimmy Kimmel congratulates his performance. He’s very “happy” or at least keeps a smile until he walks away from the crowd, hence continuing on into the After Hours where his nightmare begins. This either tells us The Weeknd uses performing and making music as a getaway to his miserable life or more likely that he is never truly happy but also never willing to snow the audience his true emotion. This sends him over the edge, crazy, turning him into a murderer. This is probably a metaphor for how he has hurt people in his life and he is somewhat blaming it as a result of the toll the industry has had on him.
In Your Eyes - The Weeknd begins to chase down a girl to complete his second murder. She tries to runaway yet he always finds her. When he finally catches her, she grabs an axe and cuts off his head before he can kill her. I believe the meaning behind this is that he’s been in a toxic relationship. He blames it on himself though as he is the one stalking her. She is forced to hurt him, probably how he felt about his real life past relationship. Yet once she no longer has to fear him she quite enjoys dancing around with his decapitated head. This is probably exemplifying that she loves him for his fame and fortune but she can’t handle the negative aspects of him.
Too Late - By far the most creepy part of this saga. These girls find his decapitated head in the middle of the road. (Same road The Weeknd actually crashed on in The Hills music video supposedly) The girls that find his head are classic LA girls, wealthy, drive a g wagon, sound spoiled etc. At first the are annoyed having to stop in the middle of the road but once they realize the head is that of The Weeknd’s fame and fortune, they immediately comment “it’s so hot”. They take it back to there place to play with it. However it’s not enough for them, they want a nice body to go with it so they order a male stripper. Once he arrives they decapitate him and replace his head with that of The Weeknd’s. This exemplifies how ruthless and fake LA girls are, they only care about looks (the strippers body) and clout (The Weeknd’s head) yet they continue to make love with this limp corpse which has no real soul. The whole video the girls go out of there way too show their bodies but their faces are wrapped up. Probably another example of how they use looks to deceive and hide there true personality. I think The Weeknd’s big thing with this one is ultimately that he has died in LA and can’t find true love bc all the girls are fake and ruthless.
Save Your Tears - Finally we have save your tears which is the embodiment of The Weeknd, the performer, the person who gave into LA. His face is greatly distorted with plastic surgery, to the point where he is unable to make a sad face yet he is so ugly. I think this is another diss at LA girls and there intense desire to alternate appearances, often making themselves uglier. And like when the girl comes on stage to dance with him she’s like super into it although his face is so ugly it’s again showing how girls in LA see you for your riches and accomplishments but not for who you truly are. The rest of this video in my opinion is one big F U to the Grammies. The Weeknd didn’t even get nominated this year and that pissed a lot of people off since he basically had the best numbers of anyone the entire year. This caused a bunch of people to say the Grammys were stupid and Kanye famously peed on his Grammy trophy. The video makes it seem as it seem as if he is performing at an award show. They all have masks in the audience bc he’s calling them fake, hes also lip singing with his plastic surgery trying to be the ideal artist they’d want. As he walks around to everyone in the room they stay silent kinda hinting at there silence of not commenting on his Grammy situation. All the people of the audience have fancy masks and rich attire yet The Weeknd does not care for them or there “meaningless” awards as he pisses on them (possibly a hint to Kanye’s incident), throws the “Grammy” trophy, knocks over the fancy decorations dancing on the tables. Yet he still gives them the performance they want and they applaud him. He ends off by shooting the fake gun at his head showing his true unhappiness yet his fake plastic LA face doesn’t allow him to show this.
Long Story Short
Told through many horror themed music videos, the true Abel has died too become The Weeknd. The fake performer, yet the wildly popular LA star.
submitted by Dankenheimer00 to TheWeeknd [link] [comments]

Ted Nugent's casino gig scrapped - The Native American bosses of an Idaho casino have axed an upcoming TED NUGENT concert because they disapprove of his outspoken views on race.

submitted by DonManuel to NativeAmerican [link] [comments]

21 knives, mostly customs, some production (GiantMouse, Spyderco, Chaves, QuietCarry, CRK, Shirogorov, Strider, Les George, Ed Cope, Anso, Dervish/TAD, Kingdom Armory, SG Knives, RMJ)

Gents,
First off, happy Thanksgiving. Hope all y’all are happy and healthy this holiday.
I can only carry one knife a day, and over the past couple months I’ve found a few “home run”, all-time-great knives for me that I want to carry all the time. Which means about half my collection, including some really lovely pieces, is not getting carried at all. So it’s time to sell em.
NOTES
Everything here is priced aggressively. I’m more interested in getting these out of my hands into good homes than I am squeezing every dollar I can out of em. If we’ve worked together before, or you want multiples, message me! Looking to sell. The only things I will consider trades for are John McNees, John Gray or Ed Cope Customs. Last note: Shipping on Monday. I have commitments all weekend that prevent me from getting to the post office. I will probably have things packed before then, but they won’t be on the road til then.
Y'all, I'll be cheffin, eatin and with family until about 8PM PST, so I'll be checking timestamps when I get back for the most part. I WILL get back to everybody, so please, if I don't get back to you right away, don't be too concerned! Remember, clear yolos take precedent over offers / asking questions. Thanks!
ALBUMS Folders Fixies
KNIVES
Knife Price Condition Notes
Chris Reeve Large Inkosi, Insingo, FDE 450 B I love love love LOVE the way this guy looks and feels, but I simply don't like the Insingo blade shape for my needs. I've got a DLC Tanto Inkosi coming, otherwise I couldn't bear to part this one. Even then, priced close to MSRP (has been lightly used, carried a couple times) just because I've gotta get some decent cash to part with it.
Shiro F95T 650 B Bought off this post, second F95T I've owned and this was the better example. Great action, as expected, and other than the marks noted in the previous post, looks and feels pretty darn new. I may not have the box and card anymore, I'll have to look. The F95T is an amazing blade, but I like my flippers smaller than this one.
Strider AR .75 Tanto 3V 650 B The only hype knife drop I've ever been lucky enough to get in on. Super-limited MonkeyEdge AR .75 in 3V, probably one of the toughest folders you'll ever find. Kills me to sell it, but my 3V Demko has always been the one I've grabbed. Unused except for a couple tests BUT there's some surface rust on the engravings. Haven't tried to do anything about it, it might scrub right off.
Les George VECP v3 Flipper 375 SOLD B Can't believe I'm selling this, but as much as I love this knife, I don't carry it. Newer version of the VECP (from this year) running on bearings, extremely smooth action, and a blade that cuts and cuts and cuts. Would make an incredible workhorse. Has been carried like, twice.
Ed Cope LR6 650 B- Gorgeous knife from the Tom Mayo protege...3.5ish inches of Vegas Forge dammy, old-school-smooth action, literally faultless construction. Only problem is the beautiful mirror edge on here right now is literally dull as a brick, so it'll need sharpening before it gets used. Green schmutz is a brief attempt to strop it, which lasted about 3 seconds before I realized I don't know what I'm doing. I don't think it did a darn thing to the blade.
Anso Haddock G10 1000 B Lightweight utility EDC from Jens Anso with really interesting patterned G10 handles. This isn't a "hard use" blade, but the sheepsfoot profile comes down to a screaming sharp edge that glides through most materials. Never thought I'd sell this one, but I've got another Haddock on the way from ens, don't need two, and I haven't been reaching for this as much as my various tantos. That said, if this one doesn't sell at this price, I'll keep it and just sell the new Haddock when it comes in.
Anso Casino, Bronze 650 B+ Just about new from Jens, carried once. The blade shape just doesn't work for what I need from a friction folder. Faultless construction, SUPER slicey blade, bronze gives it a little heft. Just a gorgeous, gorgeous piece. Would cost you $1050 to order the same build from Jens direct.
Anso Monte Carlo, FatCarbon 650 B Similar to the other, gorgeous piece, but I just don't have enough use cases for it. Really interesting little pattern on the CF, super useful blade shape. If this one doesn't sell at this price or close to it, I think I'll just keep it for now.
Dervish Triple Aught Dauntless 1000 B Nearly new, 1 of 3 in the world. Carboquartz and marbled CF scales, super-drop-shutty, huge-ass 20CV blade running on bearings. Not the sharpest thing in the world, but it's not meant to be. WAY lighter than it looks, would probably be a great semi-outdoors user knife.
Kingdom Armory Rook 700 B- Somebody buy this fucking custom, seriously. $1500 table price, Hugin dammy with copper bolsters. Chonky. Only downside is the blade is super thin BTE but not all that slicey. With a bit of sharpening work, should make for an exceptional EDC. Some small marks near the front of the blade from light use.
SG Knives Murai 450 B Got in a trade, lighter-than-it-looks, super flicky full custom from an Indonesian maker. Seen a lot of building hype around this guy, and it's earned...this thing rocks and would make a great EDC. Blade shape is like a bigger Sebenza flipper.
RMJ Jenny Wren 350 B All 3 fixies are in one video. Nearly-new-but-for-some-kydex-scuffs lightweight RMJ hawk in the limited "Explore More" colorway. Super cool little piece that I thought would be a nice "shop axe"...cept I don't have a shop, and what do I need a shop axe for.
Strider DB-L, 3V 400 B Such a hype-y little piece, but it's for a reason...this little mouse is as close to indestructible as anything you'll hold in your hands. Enjoyed having it around, but never used it, so I'll pass it on.
Strider WBMod10 400 B This thing is just MEAN. S35VN, from the drop either this year or last year, forget exactly when. I'm second owner, but I never used it, and I don't think the last guy did, either. Probably not much you can't do with this guy...stab, pry, maybe even cut! Cord-wrapped handle is super comfortable. Never used.
GiantMouse Ace Grand 185 SOLD B Recently bought off here, it ABSOLUTELY lives up to the hype. Action, ergos, blade shape are all exceptional. GM killed it. Hasn't been used by me cept for a couple cut tests.
GiantMouse Ace Nimbus V2 175 SOLD B Got lucky enough to score one of these from BHQ. Like the Grand, totally lives up to the hype. Surely will be a perfect EDC, and the action is smooooth. Really really nice piece.
Spyderco PPT, S90V 175 SOLD B Best blade for the price in my collection. WICKEDLY sharp, will bite you if you're not careful. As secure in the hand as anything I've ever used, and the blade shape works exceptionally well for most EDC. Can't recommend the PPT enough.
Chaves Ultramar Liberation G10 275 SOLD B The most EDC-able Chaves of em all - light, slim, slicey, while still having decently thick bladestock and that sweet sweet Reate action.
QuietCarry Drift, Knurled Orange Ti 225 SOLD B The knife that really put QC on the map, in the boldest and most practical of colorways. Was carried a few times, loved how slicey this blade was, but hasn't seen pocket time since I got my Terrain365 Mako. This one is lighter and slicier, though.
GiantMouse Ace Biblio Bronze 175 SOLD B Another EDC monster from GiantMouse, wonderful little sub-3" flipper that thumb-rolls great, too. More useful than I ever thought it was going to be, and I like the extra heft the bronze gives it.
Strider DC 475 SOLD B Strider's new-ish chonky boi. Similar blade length to an SNG with bigger, bulkier, full-Ti handle. Really cool, and I'd be keeping it if I didn't have two SNGs...but I do, so out it goes. Still needs to be broken in.
Anso Neo 750 SOLD B Gorgeous flipper from Jens with, like all his other work, an exceptionally useful and slicey blade shape. Note, typical for Jens, it also has an extremely strong detent and lockbar tension, so you gotta keep your fingers off the lockbar to launch it...but if you do, it FLIES out. Not drop-shutty, more smooth and even. Here in his gorgeous "cuprum" finish, which is greey with hints of blue and bronze...it's like nothing else out there, and the micro milling completes the look.
Strider (Medford) AR .75 Tanto S35VN 400 SOLD B No idea what market is for these things these days, so don't yell at me if I'm off. Lightly used, fantastic grind, little bit of rust-lookin stuff in the thumbhole. Beautifully broken in.
submitted by Callusing to Knife_Swap [link] [comments]

Arizona's Runback 2016 featuring Tempo|Axe, HF Neon, Silly Kyle, Blue, Cloudburst, ilovebagelz, Casino Wolf, Ka-Master, dansdaman and WAY MORE

Brackets
Yesterday was fucking batshit nuts b o i s both dansdaman and Cloudburst beat Axe in pools, Silly Kyle and Blue predictably ran train through their respective pools without dropping any games, and we have 7 PR members plus Silly Kyle, Axe, and Cloudburst! Stream is up now!
[Stream here](www.hitbox.tv/azpm)
submitted by azprojectmelee to SSBPM [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeAngelo. (No relation to Tommy Angelo) His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeAngelo was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeAngelo involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are both discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. By the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeAngelo, who is later promoted to being a capo in 1985. However, unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Wham!'s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1986
1987
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeAngelo gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, or Lincoln. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

Dragon Quest True Best Equipment Guide

So, I want to make a clear and concise guide for any players who recently picked up Dragon Quest XI S: Echoes of an Elusive Age and Have finally entered the Post Game or for people who have already played the game and just want to make sure they have the best gear. If I make any mistakes, please let me know!
First, lets start with the Accessories for each character: The best accessory in the game Hands Down is the Catholicon Ring. 2 For each character ensures you will not have to deal with ill effects such as sleep or confusion. This means you will need 16 gold bars, 160 perfect panacea, 32 royal rubies, and 48 Red Wood … Goodluck! You can craft this ring through the book Kings of the Rings, found in a chest in the Disciple's Trial - Cruel Crypt

Some Key books you will need for forging (a lot of weapons require these; I usually refer to these when I say forging):
Hero's Book of Basic Weapons, is found in the Tower of Lost Time.
>! A Hero's Book of Better Weapons , found in the Disciple's Trial - Eerie Valley!<
>! A Hero's Book of Brilliant Weapons, found by getting all wishes from Drustan.!<
Big Hitters of the Battlefield, found in the Luminary's Trial - Citadel Of Spite
Making Things with Metal Kings, obtainable after turning in 110 mini medals

Note: u/n00bavenger brought up a great point about armor. For a lot of characters, Exotoga and Seraph's Robe can be better than some of the armor I have listed. Its your choice but some of these can be better or worse than the armor listed below.


These will help you get a majority of the best gear. If a item is listed with no item location, presume you can get it from the above books.
First, lets start with the Hero.
Hero
Weapons: I cant really recommend anything as all are great, but dual wielding is good for damage and shield is good for defense. Your choice.
Gear:

Erik
Weapons: I would recommend daggers for their status effects, but its your choice.
Gear:

Veronica
Weapons: I would recommend Heavy Wands
Gear:

Serena
Weapons: I would recommend Wand + shield
Gear:

Sylvando
Weapons (based on charm): Primarily whatever gives you the most charm as those are the abilities you will use most
Gear

Rab
Weapons: Wands are highly recommended
Gear:
Jade
Weapons: Spears are preferred
Gear: (In the switch version, there is a gear that makes you literally invincible, so I will list the best gear and the kinda cheaty gear.)

Eight (Hendrik)
Weapons: Anything works, but I prefer Axe and shield
Gear:

Finally, For item farming, the best characters with accessories and gear are:
Erik: Accessories are Pirate King's Pendant and Bunny tail. The best armor for him is the Vest for Success
Jade: Two bunny tails and Uniforme Chic de l'Académie
Veronica: Two bunny tails and Uniforme Chic de l'Académie
Serena: Two bunny tails and Uniforme Chic de l'Académie
The Bunny Tails can be stolen/dropped by Bunicorns
The Uniforme Chic de l'Académie can be bought at the Quester's Rest in the Alter of the Starry Skies book in Tickington
The Pirate King's Pendant can be obtained through post game story events
The Vest for Success can be found through the quest Richie's Rock-Hard Roulette Challenge (Octagonia)
I really hope this guide goes appreciated. If I missed anything or I got something wrong let me know. If the spoiler text is too much, let me know and I will remove it.

Feel Free To Use This or Share This Without Credit as I Just Want to Be Helpful!

I Hope You Enjoyed This Guide!

submitted by SethDaBest to dragonquest [link] [comments]

Working Wise or Wizardly Working: how magic items affect the world

Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks.
Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want.
Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc.
While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and
Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.

Uncommon

+1 tools.
That's right, +1 tools. Not +1 weapons.
Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard[1]. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard.
Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards.
Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear.

Bags of Holding, Handy Haversacks and Portable Holes.
AKA your transporty boyes.
The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses.
Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction.
All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city.
But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely).
Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business.

Broom of Flying.
I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic.
As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not.
You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job.
But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something.

Decanter of Endless Water
I think anyone can see how infinite water is broken as fuck[2]. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used.
So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential.
Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly.

Hat of Disguise
This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself.
Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions?
Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long.

Ring of Mind Shielding
A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation!
One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss.

Sending Stones
Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day.
Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time.
Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.

Rare

Bag of Beans
An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1[3], a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot[4], and a 1% chance of leading anywhere.
Why bother with tomes when you can get twice as many stats from a bag of beans?

Helm of Teleportation.
1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week[5].
That's a lot of potential trading to be had for sure, but why stop there?
Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient.
Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item.

Manuals/Tomes
For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years.
The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them?
And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind.
And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them[6].
One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?

Very rare

Candle of Invocation
For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance.

Carpet of flying, Peregrine Mask
Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has.
A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets.

Cauldron of Rebirth
If there's one thing Tasha's Cauldron has brought us, its this cauldron.
It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature.
Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand.
If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected.
If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong.
Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind.

Crystalline Chronicle
Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp.
That means two spells on average, so let's take a look at a few good options: Continual Flame[7], Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection.
The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing[8].

Legendary

Staff of the Magi
This is, i think, the most powerful item in the game.
Has a bunch of charges, yadda yadda, here's the important part:
  1. When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
  2. It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots?
There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful.
As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects.
You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff.
Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.

Notable mentions

These are items i left out, but which i will get yelled at in the comments if i "forget" about them.

Anything that creates energy
The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull.

Alchemy Jug (uncommon)
It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item.
As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc.

Cap of Water Breathing (uncommon)
It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item.

Horseshoes of Speed (rare)
Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat.
And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there.

Lyre of Building (rare)
At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action.
Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell.
Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.

Conclusion

To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.

Notes

[1] There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.
[2] Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.
[3] The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.
[4] The mummy lord could have anything, even another bag of beans!
[5] Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.
[6] And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.
[7] See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.
[8] You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
submitted by DungeonMercenary to DnDBehindTheScreen [link] [comments]

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